一个轻量的基于现代图形💻API实现的实时VULKAN 3D🌏引擎, 所有的实现都在一个 📄ZeldaEngine.cpp 文件中。
✨Feature: GPU-driven & Mesh Shader
✨Feature: Deferred Shading
✨Feature: GBuffer
✨Feature: Instancing
✨Feature: Shadow and PCF soft shadow
✨Feature: PBR based Rendering
Developed by 徐凯(Kevin).